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Sunday, July 1, 2007

Sequels and Clone Are Bad?

Spore developer, Sims creator and all-round industry icon Will Wright has criticised the steady flow of clones and sequels in gaming and has warned that games developers must start innovating now if they’re to avoid trouble down the line.

Speaking in an interview with, Wright, when asked of his feelings on the number of sequels and copycat games found in the games industry, said: “Yes, this is indeed a bad development. It seems that it’s preferable to play it safe rather than be creative. At the moment, this seems to work. But for how much longer? Besides, there are simply too many games on the market. As a result of this, many great games go straight under.”

Although Spore is currently still in development, Wright was still quizzed on whether there’d be a point to developing a sequel to such an open-ended game: “Well, I’m not sure about that yet. You could be right, though.” Going on to mention that the money a sequel would earn “isn’t so important” any more.

Wright also stated that he was no longer playing, or working on, The Sims: “I usually accompany my games for about five, six years. Further developments or sequels are then handled by our producers. I must then simply approach a new project.”

Spore, the life simulator Wright is currently working on, has thus far only been confirmed for the PC, although it has been the subject of frequent rumours linking it with next-gen console such as the PS3 and 360.

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Posted by Ajay :: 1:50 PM :: 0 comments

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